You don’t empower people by just being consumers. Teaching people to read and not write, teaching people to play and not design is the way to make customers and consumers and not producers and creative thinkers”
James Gee, New London Group
Our session today kicked off with Dorothy (Manaiakalani) sharing why the 'create' part of the learning process is so important for our students. "It engages and empowers."
Dorothy talked about how many people know about "Big-C" creativity where extraordinary people like Leonardo Da Vinci's Mona Lisa or Einstein's groundbreaking theories are considered highly creative but there are also everyday forms of creativity that are crucial to having a well-rounded society. When our students enter the workforce they compete with one another and employers want creative individuals on their team. As teachers, we must support our students to develop their creativity and be innovative about and deliberate in how we plan for these opportunities.
Dorothy also talked about how It's important to recognise the significance of creative thinking in the new age of AI. You can use AI tools to share learning, and these tools can also be used as a conversation starter during a task or a way of visualising what students are thinking about a text. Dorothy mentioned that 15-year-old New Zealanders are recognised as the 5th most creative thinkers in the world, so we must be doing something right!
Kaupapa of Creativity and Empowerment
“That Hook” was the phrase of the day. The message was clear that learners who have the opportunity to create are more likely to be engaged. Through creativity, learners are empowered to combine existing knowledge with original ideas in new imaginative ways. This kind of thinking from the next generations is what our current global climate needs to tackle the numerous problems our planet is facing.
We watched an interesting video by Professor Jonathan Neelands, a Creative Fellow at Warwick University which again highlighted the need to teach and support creativity in our students. He believes that creativity should be a part of every subject, not just the arts, to help students think critically and solve problems. This makes students more adaptable and ready for future challenges. He also talked about the importance of keeping learning fun and engaging by sparking curiosity and imagination.
This made me think that our students also need to learn how to use technology creativity (AI for example) so they can tackle big issues, like our current environmental problems, in a new way.
Thinking about how time-poor we are Naomi shared some great ideas for how to include both short and long opportunities to respond to the text. Think about where the task best fits!
Here are Naomi’s top tips for Routine Opportunities: Short Responses
Before reading: You might introduce the text by getting learners to sketch the setting described in the opening paragraph, or draw and annotate the meanings of symbols from the book cover.
During reading: You might stop to get learners to demonstrate (e.g. ‘hopscotch’) during guided reading or pause to improvise an interview with the character from a novel.
After reading: Make the recipe, dress up as a character, storyboard events, draw an object, or construct
We discussed the concept of "tighter" versus "looser" design when creating follow-up tasks.
"Tighter" design involves using templates like stencils or graphic organisers to provide clear parameters or "guard rails" for the learners to focus their learning.
"Looser" design, on the other hand, involves open-ended tasks where most of the creative responsibility is placed on the learner. Noami suggests including a reflection or a written prompt to help students connect their work to the learning objectives.
Choice:
Georgie then talked about how choice can be managed when giving students opportunities for creating:
Her top tips were:
Tools: Choice of app, material, style, resource, for example, a Google Drawing or paper/pencil sketch.
Task: Choice of showing the key events in the story that influenced a change in the main character OR how other characters influenced the main character to change.
Product: Choice of timeline, poem, collage, storyboard, animation, screencast, painting.
Outside the Create by working together to contribute to the design or co-authoring and co-constructing.
‘Inside’ the Create by having learners' faces, voices and/or movements are ‘embodied inside’ the Create (e.g. photo, video, screencast, portraits)
Another eventful day, full of valuable resources to share with my team, which will surely ignite creativity among my colleagues.
Hi Jo,
ReplyDeleteYour notes on Day 8 are impressive, particularly considering how you were feeling on Friday!
Glad to hear that you found the day useful, and that you got a few resources that you could 'pick up and go' with. I think when we are able to give ourselves permission to have short, tight create opportunities, alongside some of the more free flowing, long create tasks, it can take some of the pressure off. It also helps scaffold our learners so that when the moment comes for a long, more involved create task, they've got all the tools that they need.
Looking forward to seeing what you and your learners create,
Georgie